Nitro Core DX
A 1990s-inspired fantasy console emulator + tooling, built for precise timing and eventual FPGA plausibility.
- Emulation
- Game Dev
- FPGA-Ready
- Go
RetroCodeRamen projects span emulation tooling, nostalgic web interfaces, tabletop systems, and quick experiments. Browse by category, search by keyword, or jump in wherever looks fun.
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Category A
Timing-sensitive tools, emulator work, and console-era experimentation.
A 1990s-inspired fantasy console emulator + tooling, built for precise timing and eventual FPGA plausibility.
Category B
Retro UI shells and nostalgic web experiences rebuilt for the modern browser.
A Windows 95-style virtual desktop and project hub.
An AOL-era reintroduction built for today, integrated into RamenDesk95.
Category C
Analog rulesets and flavor-heavy systems with 80s/90s energy.
A campy, d20-adjacent tabletop RPG with 80s/90s energy.
Category D
Small creative experiments, prototypes, and rapid builds.
A tiny AI-generated game experiment inspired by Faceball 2000, created in about 20 prompts when ChatGPT-5 arrived.
Dormant / Archived
Old, forgotten, or dormant projects live here until they get revived. Not gone forever, just waiting for the right moment.
These projects matter because they show the shape of the workshop: big swings, weird ideas, and systems that sometimes outgrow the time available to finish them.
A LoRa-powered pocket communicator with 1999 energy.
A modern reinterpretation of the Cybiko, built on the LilyGO T-Deck. A keyboarded, hacker-friendly communicator focused on text-first networking.
Protocol design complexity and the Meshtastic-vs-custom-stack decision turned into paralysis. Also, scope expansion pushed it far beyond a small project.
Strong concept with a clear identity. Likely revives best with a narrower messaging-first milestone.
Minimalist LCD nostalgia rebuilt with modern guts.
A physical handheld inspired by Tiger Electronics LCD games.
Hardware momentum slowed after the initial setup. It crossed the proof-of-concept line but not the finished artifact line.
A very RetroCodeRamen project: tiny hardware, deliberate limitations, and constraint-as-design-philosophy.
A crossover fever dream where the Multiverse glitches.
A full Magic set centered on digital corruption ripping through reality.
IP scope ballooned into multiversal-litigation territory and the mechanics were extremely ambitious. It also overlaps with Nitro Core DX's aesthetic brainspace.
Could return as a smaller original-IP set or a mechanical prototype document.
Warhammer logic, Saturday morning execution.
A tabletop war game system that lets kids use their existing toys as armies.
It reached playable but not publishable, and attention moved to larger mechanical engines.
This one has real legs if it is intentionally scoped and polished around a starter ruleset.