Program Guide

Every project on the network, organized by channel. CH·13 carries produced, presentation-ready work; U·62 carries experiments and work in progress. The Back Shelf holds the station archive.

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CH·13 · Polished, produced, and ready for air.

CH·13 — Public Broadcasting for Programmers

The produced channel. Deep dives, architecture explanations, project documentaries, tutorials, and finished releases. Projects graduate to CH·13 when they are ready for presentation.

RamenDesk95 screenshot showing desktop windows

RamenDesk 95

Active Development
CH·13

Latest: Desktop shell live — app integrations expanding

A browser-based operating system experience: a full Windows 95-style desktop shell that hosts the rest of the RetroCodeRamen ecosystem.

  • Retro UI
  • Web
  • Virtual OS
Ramen Online logged-in session showing the ROL instant messenger and Channels window

ramn.online

Active Development
CH·13

Latest: Online service rebuild underway

An AOL-inspired online service rebuilt for the modern web: channels, chat, and dial-up-era community structure on a modern stack.

  • AOL-style
  • Web
  • Online Service
Rad Renegades & Fierce Foes favicon artwork

Rad Renegades & Fierce Foes

Active Development
CH·13

Latest: Core ruleset playable online

A campy, d20-adjacent tabletop RPG with 80s/90s energy.

  • TTRPG
  • d20
  • Campy

U·62 · Live from the basement, exactly as it happens.

U·62 — Public Access Computing

The public-access channel. Development logs, prototypes, failed ideas, experiments, and work in progress. Honest and unpolished by design — most projects begin on U·62.

quiet. homepage at quietseek.com

quiet.

Live
U·62

Latest: Live at quietseek.com — search, bang shortcuts, and JSON API in production

A privacy-first search engine. No ads, no tracking, no personalization — full-text search with fuzzy fallback, bang shortcuts, and a live crawler that grows the index in real time.

  • Search
  • Privacy
  • Infrastructure
  • Go
MX Tape Studio signal monitor, tape program editor, and tape inspector

MX Tape Studio

Active Development
U·62

Latest: Instruction decoder redesign

A cassette-based fantasy computer: programs live on tape, load like tape, and run inside a machine that never existed.

  • Fantasy Hardware
  • Cassette
  • Emulation
Nitro Core DX console concept render

Nitro-Core-DX

Active Development
U·62

Latest: Dev Kit update in progress

A fantasy console ecosystem: a 1990s-inspired console, emulator, and tooling built for precise timing and eventual FPGA plausibility.

  • Fantasy Console
  • Emulation
  • FPGA-Ready
  • Go
GPT-98 retro AI chat terminal screenshot

GPT-98

Active Development
U·62

Latest: LAN AI platform bring-up

A retro AI terminal and LAN AI platform: modern language models served through an interface that belongs on a beige tower.

  • AI
  • Terminal
  • LAN
  • Retro UI

Station Archive

The Back Shelf

Not a graveyard — the station archive. Projects stored for preservation, reference, or future revival, shelved like master tapes.

These records matter because they show the shape of the station: big swings, weird ideas, and systems that sometimes outgrow the time available to finish them. Archived broadcasts, not dead ends.

RCR-BS-001 HARDWARE / OS

RinkOS

A LoRa-powered pocket communicator OS with 1999 Cybiko energy, built on the LilyGO T-Deck. Mesh messaging, retro UI, and a lightweight OS layer.

ARCHIVE NOTE: Strong identity, stalled on protocol scope. Revives best with a narrower messaging-first milestone.

RCR-BS-002 GAME

Bloop Blaster 9000

A tiny AI-generated game experiment inspired by Faceball 2000, created in about 20 prompts.

ARCHIVE NOTE: Preserved as shipped. Still playable.

RCR-BS-003 SERVICE

NetWaveChat

An instant-messenger-era chat experiment from before ramn.online absorbed the online-service mission.

ARCHIVE NOTE: Core ideas live on inside ramn.online.

RCR-BS-004 WEBSITE

Original RetroCodeRamen

The first incarnation of this site — the retro-tech blog that became the broadcast-styled workshop you're looking at now.

ARCHIVE NOTE: Kept as the station's founding master tape.

RCR-BS-005 DATASET

Movie Script Training Data

A corpus-building experiment: film scripts collected and structured as training data for language-model tinkering.

ARCHIVE NOTE: Reference material for GPT-98 era experiments.

RCR-BS-006 SOFTWARE

Shojiwm

A minimalist window manager experiment — sliding-panel simplicity inspired by shoji screens.

ARCHIVE NOTE: Proof of concept reached; shelved for the larger desktop work in RamenDesk 95.

RCR-BS-007 SOFTWARE

QuickNix

A fast, minimal Unix-like environment experiment.

ARCHIVE NOTE: Stored for reference. Lessons feed the fantasy-hardware OS work.

RCR-BS-008 ARCHIVE

AOLServer Archive

Preservation and study of AOL-era server software and protocols — the research layer beneath ramn.online.

ARCHIVE NOTE: Engineering records. Preservation, not production.

RCR-BS-009 HARDWARE

E-Ink Tiger Handheld

A Tiger Electronics-style handheld rebuilt with an ESP32 brain and an e-ink display. Crossed the proof-of-concept line, not the finished-artifact line.

ARCHIVE NOTE: Tiny hardware, deliberate limitations. A very RetroCodeRamen revival candidate.

RCR-BS-010 TABLETOP

PixelRift

A full custom Magic set where the Multiverse glitches: Pixel counters, bit tiers, and digital corruption ripping through reality.

ARCHIVE NOTE: Could return as a smaller original-IP set or a mechanical prototype document.

RCR-BS-011 TABLETOP

ToyTactics

A tabletop war game that lets kids use their existing toys as armies. Warhammer logic, Saturday morning execution.

ARCHIVE NOTE: Reached playable, not publishable. Has real legs with a scoped starter ruleset.